Bien #Final Fantasy IV y VII , son los personajes que escogí para presentar mi Fan Art del Mes! pienso hacer esta practica por ahora para el tiempo "Relax" en mi pintura, y darme un poco de mi tiempo libre, fuera de los múltiples proyectos que tengo siempre en marcha profesionalmente, este arte me da algo que hacer, en un tema que me gusta, y al mismo tiempo muestra mi punto de vista en diseño de personajes ..
Espero les gusten! y nos vemos pronto con mas arte!
Para los curiosos :
Rydia : se especializa en magia de llamados mágicos para traer espíritus elementales de otra dimension a su mundo, ellos la apoyan con mas magia y poder para defender causas justas.
Cloud: Es un ex-soldado , que usa su genética modificada de demonios, dándole: una super fuerza, y velocidad que lo ayudan a defender su mundo y amigos, de una destrucción apocalíptica que siempre esta presente en su historia.
lunes, 25 de septiembre de 2017
lunes, 11 de septiembre de 2017
°˖✧◝(⁰▿⁰)◜✧˖° sketch de La casa de los dulces
Bien pues mi historia de la famosa bruja de los Dulces, basado en el cuento de Hansel y Gretel, es siempre una buena excusa para usar de ejemplo en mis clases!
Y esta vez me toca explicar como trabajar la perspectiva isometrica, la cuál nos da una sensación de escala para saber como manejar mejor el plan de un set o mundo , tipo maqueta.. Este tipo de dibujo es mas usado para diseño de niveles en video-juegos, o cualquier producción que ocupa una vision de construcción para 3D ...
Estos bocetos no deben aun verse limpios, ya que están en la etapa de ver que es lo que hace cada geometría que diseñe aquí! sin mucho detalle...
Uso una pequeña idea de quien es ella, en mi ejemplo de esta imagen, para saber : ¿Quien es la bruja que vive ahí? Mostrando lo mejor que pueda su personalidad en su diseño, respondiéndome siempre ; si este es el tipo de mundo que quiero para quien resulta ser ( en mi caso ) , un personaje principal en mi historia la afamada "Bruja de los Dulces ". ( nombre aun pendiente) .
Bien espero ver mas sus avances aquellos que tengan esta clase con migo! Y nos vemos pronto con mas imágenes y tutoriales... (⌒▽⌒)☆
Y esta vez me toca explicar como trabajar la perspectiva isometrica, la cuál nos da una sensación de escala para saber como manejar mejor el plan de un set o mundo , tipo maqueta.. Este tipo de dibujo es mas usado para diseño de niveles en video-juegos, o cualquier producción que ocupa una vision de construcción para 3D ...
Estos bocetos no deben aun verse limpios, ya que están en la etapa de ver que es lo que hace cada geometría que diseñe aquí! sin mucho detalle...
Uso una pequeña idea de quien es ella, en mi ejemplo de esta imagen, para saber : ¿Quien es la bruja que vive ahí? Mostrando lo mejor que pueda su personalidad en su diseño, respondiéndome siempre ; si este es el tipo de mundo que quiero para quien resulta ser ( en mi caso ) , un personaje principal en mi historia la afamada "Bruja de los Dulces ". ( nombre aun pendiente) .
Bien espero ver mas sus avances aquellos que tengan esta clase con migo! Y nos vemos pronto con mas imágenes y tutoriales... (⌒▽⌒)☆
viernes, 8 de septiembre de 2017
Arte de Lotería Mexicana , La Botella
Did you miss me? (^~^;)ゞ Well here we go lots of catch up to do with #ArtedeLoteria #Mexicana this is the Bottle theme character #laBotella, were a Witch can not have to many of them right? Since they can be useful for even drinking at Friday nights!
This is some of the work in progress I had week ago , but work was a bit full to finally render the idea..
jueves, 7 de septiembre de 2017
Los dulces y sus Thumbs con Perspectiva
La diversion nunca termina con la perspectiva Axonométrica!
Video parte I :
Video parte I :
Video Parte II:
Procesos de Thumbnails para Props
Clase de Fundamentos del diseño!! Parte I !
veamos como hacer casas para gnomos ! yo estoy experimentado para las pequeñas personas de mi vida darles esos diseños jajaja! #mamahongo
veamos como hacer casas para gnomos ! yo estoy experimentado para las pequeñas personas de mi vida darles esos diseños jajaja! #mamahongo
les dejo aquí la imagen de lo que se esta trabajando en el video!
miércoles, 6 de septiembre de 2017
Dune- Portafolio Tutorial 「(゚ペ)
Hi y'all!
this is an intended help for my student at the university, where I am showing some samples of step by step easy to do images for portafolio, that will come handy for any art student that its coming to start their own portafolio , in order to be prepared for a profesional life in animation or art design ...
My sample Project will be about the Science Fiction Novel from Frank Herbert´s DUNE:
This it is what we know as theme;Witch it is an important issue to have, in every portafolio that will be shown to an studio, this is helpful for 3 main reason :
#1- Any studio will be dealing with a story and YOU will be hire as an artist within your own special skills, to solve it!
#2- Shows that you can deal with diversity in your art, and that you can customize a project that will appeal to the studio that you are trying to get in.
#3-It is easier to be sold as an artist for the quality that you do in art with a theme that many will understand, rather than be 100% original in a story of your own.. Why? - Because many people wont understand it, they don´t know it , its new, and for this very reason you art could be lost in translate all those emotions or meanings that a story that we already know gave us, and this will be a step back to sell your own specials skills.. that if its is to write stories, a visual portafolio wont be the best way to do it, since it is not a final product. like a comic book or a graphic novel to name a few...
Now We must first came up with a cover, this will help you to sell your theme and also the main thing you like to do:
Concept art : Get the best cinematic composition possible, and good art fundamentals in all you do , realistic or cartoon art will depend on the studio it is going to be for.
Visual development : then you must sell stylised cartoons that can be animated with visual story telling values.
Editorial Illustrator: Show a stunning composition that can encase your unique art direction and art Technics, with out sacrificing the story and theme that will be told in a book.
Comic or Graphic Novel: Get the best impact composition that will show how well you can tell a whole story with just one cover image... do not forget that this art wont be in motion so you must add that cense of movement by your own choices ..
Story Board: MUST be Cinematic, well composed values, nice contrast between the narrative and very easy to see what its going on ... be entertained on any shoot you choose ..
Graphic or Industrial Design. Be clean, don get to many elements in one image, be organized, and be graceful to show what is the personality you do in the design you make. this cover it is your first or last impression to many ...
So here it is first I will start thumbnails using only abstract figures and simple colors to get my image of what a need to render or not in a simple shape... After that I go to render some sketches on top of those to be more prepared i do some thumbs on the silhouettes for the character that will be there, I always go for the main characters that will be more easy to relate with the theme I have..
this is an intended help for my student at the university, where I am showing some samples of step by step easy to do images for portafolio, that will come handy for any art student that its coming to start their own portafolio , in order to be prepared for a profesional life in animation or art design ...
My sample Project will be about the Science Fiction Novel from Frank Herbert´s DUNE:
This it is what we know as theme;Witch it is an important issue to have, in every portafolio that will be shown to an studio, this is helpful for 3 main reason :
#1- Any studio will be dealing with a story and YOU will be hire as an artist within your own special skills, to solve it!
#2- Shows that you can deal with diversity in your art, and that you can customize a project that will appeal to the studio that you are trying to get in.
#3-It is easier to be sold as an artist for the quality that you do in art with a theme that many will understand, rather than be 100% original in a story of your own.. Why? - Because many people wont understand it, they don´t know it , its new, and for this very reason you art could be lost in translate all those emotions or meanings that a story that we already know gave us, and this will be a step back to sell your own specials skills.. that if its is to write stories, a visual portafolio wont be the best way to do it, since it is not a final product. like a comic book or a graphic novel to name a few...
Now We must first came up with a cover, this will help you to sell your theme and also the main thing you like to do:
Concept art : Get the best cinematic composition possible, and good art fundamentals in all you do , realistic or cartoon art will depend on the studio it is going to be for.
Visual development : then you must sell stylised cartoons that can be animated with visual story telling values.
Editorial Illustrator: Show a stunning composition that can encase your unique art direction and art Technics, with out sacrificing the story and theme that will be told in a book.
Comic or Graphic Novel: Get the best impact composition that will show how well you can tell a whole story with just one cover image... do not forget that this art wont be in motion so you must add that cense of movement by your own choices ..
Story Board: MUST be Cinematic, well composed values, nice contrast between the narrative and very easy to see what its going on ... be entertained on any shoot you choose ..
Graphic or Industrial Design. Be clean, don get to many elements in one image, be organized, and be graceful to show what is the personality you do in the design you make. this cover it is your first or last impression to many ...
So here it is first I will start thumbnails using only abstract figures and simple colors to get my image of what a need to render or not in a simple shape... After that I go to render some sketches on top of those to be more prepared i do some thumbs on the silhouettes for the character that will be there, I always go for the main characters that will be more easy to relate with the theme I have..
Suscribirse a:
Entradas (Atom)